Prefab77 in Dublin
[via Wooster Collective]
Minesweeper Scratchcard Postcards by Connect Design
Watch in ‘HD’ (1280x720) here
This video shows continuous variation in angle for three different regions of the connect-the-dots algorithm while keeping all other parameters fixed. Unlike the previous video, there is no length contraction of the lines in the iteration. Each instant is a valid 2-coloring.
Music: “Intensives Leben” by Triosk
Mathematica code:
S :=
{{2.8785, .000004, 300, 1000},
{3.05165, .000005, 361, 1070},
{2.6985, .000007 , 301, 929}}
Manipulate[
ImageCrop[
Graphics[
GraphicsComplex[
Table[
{-Sin[n*(Part[Part[S, s], 1] + Part[Part[S, s], 2] f)],
Cos[n*(Part[Part[S, s], 1] + Part[Part[S, s], 2] f)]},
{n, 0, Part[Part[S, s], 3]}],
Polygon[Table[i, {i, 1, Part[Part[S, s], 3], 1}]]],
PlotRange -> .826787, ImageSize -> 1280],
{1280, 720}],
{s, {1, 2, 3}}, {f, 1, Part[Part[S, s], 4], 1}]
8-Bit Pop-Up Cards
Two ways to create your own: firstly, a tutorial from Mini Eco to create your own Space Invader and pixel skull:
Hello! Remember that pixel heart card I made a while back? Well it has been one of my most popular tutorials to date so I thought I would add another few designs to the collection. Meet ‘space-invader popup’ and ‘skull popup’
… You definitely need a craft knife (and a steady hand) to make these cards this project is only really suitable for adults or teenagers.
If, on the other hand, you would like to design your own, there is a piece of software that has been around for years called Pop-Up Card Designer from Japan:
The latest version is Ver.2.1.1
Pop-up Card Designer is a Windows application, which generates unfolded patterns of Pop Up Cards.
With simple interface, you can get unfolded pattern of your original Pop Up Cards.
There is a limitation on the number of grids until you enter a password. Please purchase a password if you want to design more detailed work and to continue the use of this software.
This piece of software comes in both free and Pro versions, which you can check out here
The real
(Source: brianshaughnessy)
Images of Aggregation by Andy Lomas.
Lomas on his work:
These works come from a study of organic natural forms and their relationship to simple mathematical rules.
Influenced by the work of D’Arcy Thompson, Alan Turing and Ernst Haeckel, they study how intricate forms of plant and coral like structures can be created by digital simulation of flow and deposition.
The sculptural shapes are created by a process of accretion over time. They are gradually grown by simulating the paths of millions of particles randomly flowing in a field of forces. Over time they build on top of an initial simple seed surface to produce structures of immense complexity.